Lost Boy Newblood

The skin visible under the cloak in which this lean figure is wrapped is covered in arcane symbols. A terrible fanaticism burns in the eyes at the depths of his cowl.

Description:

ETHOS: Newblood
REGION: Ukrainia
SOCIAL: Gypsy

HUMANITY: 19
SPIRIT FRAGMENTS: 3
HELLSPRING TAINT: -
VIRUS RATING: 3
TAMING POINTS: 4

KNOWN LANGUAGES: Common, English, Ukrainian
WEAPON PROFICIENCIES: -
GLYPH KNOWLEDGE: -

MOTIVATIONS:
1. Family is everything.
2. Keep the mother fed.
3. Help outcasts.
4. Learn new traditions.

MENTOR CONTRACTS:
- Apothecary mentor 3 (Focus item cost 50%)

ESSENCE: 15
ENDURANCE: 15

FULL BODY HIT CHART:
1-2 Head (1/3) ESS: 5/5 AR:
3-6 Left Torso (full) ESS: 15/15 AR: (2 Soft back)
7-10 Right Torso (full) ESS: 15/15 AR: (2 Soft back)
11-12 Abdomen (full) ESS: 15/15 AR: (2 Soft back)
13-14 Left Arm (1/2) ESS: 7/7 AR:
15-16 Right Arm (1/2) ESS: 7/7 AR:
17-18 Left Leg (1/2) ESS: 7/7 AR: 4 Hard (2 Soft back)
19-20 Right Leg (1/2) ESS: 7/7 AR: 4 Hard (2 Soft back)

ATTRIBUTES:

DEXTERITY: 3D
- Brawling: 3D
- Melee: 3D
- Projectiles: 3D
- Ride: 3D
- Stealth: 5D
- Thrown Objects: 3D

STRENGTH: 3D
- Climb: 3D
- Grapple: 3D
- Immunity: 3D
- Lift: 3D
- Movement: 4D
- Stamina: 3D

PERCEPTION: 4D
- Animal Ken: 4D
- Notice: 4D
- Psychoanalysis: 4D
- Search: 4D
- Sensitivity: 4D
- Subterfuge: 4D

MECHANICAL: 2D
- Complex Weapons: 2D
- Construction: 2D
- Drive: 2D
- Sabotage: 4D
- Sail: 2D
- Technology: 2D

KNOWLEDGE: 2D
- History: 2D
- Medical: 2D
- Occult: 4D
- Read/Write: 3D
- Science: 2D
- Survival: 2D
- Territory: 2D

MIND: 3D
- Creativity: 4D
- Intuition: 3D
- Manipulation: 3D
- Memory: 3D
- Mental: 3D
- Restraint: 3D

MELEE WEAPONS (Dmg/BV/DM):
- Dagger 1D6+STR/2/0

FIREARMS (Dmg/Range/DM):
- Blessed Composite Bow (2 turns; 10 arrows) 1d10/1000ft./-1 DM (+2 to strikes)

ARMOUR (Location/Material/Soft-Hard/AR/Mod):
- Boiled Leather Greaves (4 Hard; max. Movement 6D)
- Leather Cloak (2 Soft)

EQUIPMENT:
- Chemistry Set
- Electric Stove
- 2 Carbon Zinc Batteries

COIN: 40

NEWBLOOD:

TRADITION (Gift-Level/Focus Item/Components/Duration):

Danger Designs (Tribal Markings 1; Ink brush and Well; half-full well of ink; 20min): Draws a half-moon and an arrow in both palms. These markings glow increasingly red as danger escalates, warning the user.

The Unblinking Eye (Tribal Markings 2; Ink brush and Well; half-full well of ink, a mirror; 30min): Different intricate markings surround each eye, granting the right one the ability to see convokations and the left one the ability to decipher Mystic rituals.

Past Reflections (Tribal Markings 3; Ink brush and Well; half-full well of ink; 20min): By tracing an object, person, or place from his past on their body, the Newblood anchors themselves to their life. They are treated as having 5D Mind for the purpose of resisting and negating any mind control or invasion effects.

War Designs (Investments 1; Ink brush and well; half-full well of ink; 20min): War markings on their face give the Newblood a warrior’s perception, granting a +6 bonus on Initiative.

Tracing Lineage (Investments 2; Ink brush and well; half-full well of ink mixed with 2 essence of own blood; 30min): By tracing their own skeleton from joint to joint on their naked body, the Newblood draws on the ancestral knowledge of their lineage, granting an extra 2D to all Knowledge skills.

Reflective Armor (Investments 3; Ink brush and well; half-full well of ink mixed with velvet poison; 10min): By tracing the appropriate designs on their knuckles and forearms, the Newblood causes all attackers take half the damage they inflict on the Newblood, in the same spots the Newblood is struck. If their skin is penetrated by the pen, they will suffer the effects of the used velvet poison.

Charge (Weapon Attunement 1; Blessed weapon; -; 3 rounds): By charging his weapon by holding it over their head, the Newblood momentarily gains a Terror Rating of 12 which only affects those harbouring ill intent towards them.

Champion of the Twelve (Weapon Attunement 2; Blessed weapon; boiled and filtered pure water; 10 rounds): Running the pure water over the blade of the blessed weapon causes it to be filled with the power of the Twelve, causing it to deal triple damage the next time it hits a target.

Bio:

Lost Boy Newblood

Shadow Nations: Gangs of New London VariSami